
Visiting the towns is more like exploring an animatronic theme park experiencing than a living and breathing world, and this causes problems with believability, especially with the conflict between the two factions within the city. Villagers are always in the same position and don’t go about their day. The other problem with the hubs is that they feel static, especially in Paititi. Players can end up bogged down trying to wrap up tasks and they end up distracted from the main goal. Worst of all they take away from “Shadow of the Tomb Raider’s” narrative flow. These additions introduce more of a role-playing game element, but unfortunately, the optional missions are inconsistent. It’s also where players chat with locals and pick up sidequests. These social areas are where merchants sell items and new gear. These are centered on Kuwaq Yaku, a small town in the Peruvian jungle, and a hidden city called Paititi. The bigger change and the flaws lies in the open structure based around hubs. New areas are blocked off by a required tool such as a reinforced knife or shotgun. Lara learns fewer new abilities and those powers don’t have a huge impact on exploration. That means “Shadow of the Tomb Raider” has less of an emphasis on Metroidvania-type gating. “We wanted this to be a more capable Lara,” said Rich Briggs, Crystal Dynamics’ senior brand director. The stealth gameplay is as satisfying as ever. She can climb trees, attack enemies and hang their bodies from above, hiding them from others. She can cover herself in mode like Arnold Schwarzenegger in “Predator” to hide against vined walls and in other areas. When it comes to combat, Lara adds a few new moves to improve her stealth. This opens up new verticality in the world design and creates a situation where traversal becomes a puzzle in its own right. She added a grappling axe and the ability to rappel down cliffs. Lara still relies on her bow and climbing gear. Veterans of the reboot will feel at home with this adventure and its new wrinkles. Dominguez.īut as players advance further in “Shadow of the Tomb Raider,” the mystery and gameplay loses its luster. They can even question if Lara is the hero in the scenario when compared to the charitable leader Dr. Players don’t know if the legend is real or metaphorical. Crystal Dynamics and Eidos Montreal wrap the potential apocalypse in cloud of possibility. At the start of the campaign, ‘Shadow of the Tomb Raider” handles the apocalypse and Lara’s role in it with an intriguing mystery.
