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Case clicker codes oct 29
Case clicker codes oct 29





case clicker codes oct 29
  1. #Case clicker codes oct 29 upgrade#
  2. #Case clicker codes oct 29 free#

The new version doesn't have and settings and requires a profile.

#Case clicker codes oct 29 free#

this will be a free asset so i'm not worried about posting the whole script. Here is my current version of the camera controller script and camera profile script. you need to edit the camera controller to change the ui camera zoom/ and mode on the main camera remove the UI layer from culling maskĥ. make the UI camera a child of the main camera and remove main camera tagģ, on the world space canvas set the world space camera to use the new UI cameraĤ. so if main camera depth is set to 0 set uicamera to 1, or is -1 set to 0Ģ. set the depth to be higher than the main camera by at least 1. create a new camera set to the UI layer only and clear flags set to depth only. To do this is the current version try this stepsġ. We have to create a new camera to render the UI, I've added this to 2.0 and its working perfect in both perspective views. How do you mean by the camera? So when the cursor gets to the edge it will auto move the camera? or like a rotate?Įdit! I found an easier way to do this. Ill send you the script once I get it working. CheersĬlick to expand.Hey that's a good idea, I make a draggable script, that will allow you to move the ui. If anyone has experience with this a very basic example would be awesome or if you can recommend a system to use.

case clicker codes oct 29

But not sure if it will work for older versions of unity. I’m using 2018.3 to make this so maybe use unity’s version. I’m planning of adding In app purchase but I’ve never used this before and don’t know the best to use. It’s at early stages so far but as we all know Things change quick. Also I’ll resend you newer versions as I add more stuff. If any wants to try out the beta send me private message with your order number and I’ll send you link to try. So both versions can be in the same project. Unlike currently where businesses need to be a child of gamemanager to save load.Īlso all scripts use different namespace and don’t have Jims_ in front. The new setup also won’t require any special order and scripts can be placed where you like. Also I just thought I’ll change this instead of only allowing to load 1 scene/map I’ll set to array of scenes for a little bit of future proofing. They get loaded addictive/streamed in at the start. Each level you set the name of the map/scene to use. They can all use same scene or use how ever many new scenes as you like. The number formater has been increased 10x.Īlso the new setup is we have the main ui camera and sunlight in the main scene and then each level uses a new scene which has the world models and businesses which are ui world space prefabs. changed all floats to doubles for when reaches high figures.

#Case clicker codes oct 29 upgrade#

So its as easy as attaching the UI panel GO to the array list and adding a Button to the buttons array to use to open/close the UI panel.įrom Upgrades I m planning of adding both Managers and Upgrade types.Įdit. It wont require you to set each ID as it will take the ID of the location it is in the array, and use the button set in the same ID array. MyProgress, Upgrades, Shop, Options, QuitGame So you click a button to display all menus. Added UI panels, and you can have as many panels as you like.







Case clicker codes oct 29